

Healing word – Emergency use for picking someone back up from 0 hit points. Alternative potential picks for this spot are Tasha’s hideous laughter and dissonant whispers. Spellcasting – For Bards in 5E, this is what it’s all about.Ĭantrips: minor illusion, vicious mockery.ġst Level: detect magic, healing word, sleep, unseen servant.ĭetect magic – This ritual is good for somebody to have in every group, though if there’s a Wizard in the party, then you should let them be the one to take it since it doesn’t use a preparation slot for them. Handing them out to your allies when you’re in (or, ideally, about to get in) a big fight will let them boost an important attack roll or saving throw.

Acrobatics proficiency helps us escape from being grappled, and Persuasion and Deception will synergize with the Silver Tongue feature we will get at 3rd level.īardic Inspiration (d6) – You only have three uses of Bardic Inspiration per day for now, so use them judiciously. Skills – Acrobatics, Persuasion, Deception. The choice of musical instrument proficiencies is not super important, although as a wind instrument, the pan flute qualifies us for certain magic items, such as pipes of haunting. One consideration is that the command spell requires that the target understand us, so you may want to pick languages that enemies who don’t understand Common are likely to understand. Our choice of bonus language isn’t critical, and if you have any information about what languages you might encounter in your campaign then let that guide you. One of the most important and often used skills in the game. That’s a lot of value from a single feat. Fortunately, unlike Wizards and Sorcerers, we qualify for the Moderately Armored feat, which will eventually allow us to bump our AC up to 19 with half plate and a shield.

With only light armor and no shield, and no access to the shield spell that wizards and sorcerers get, a Bard is likely to be sitting on at most 15 AC indefinitely without help. One of the weaknesses of the Bard class is its defenses. Constitution helps us survive, and also helps us maintain concentration on our spells, which are our main contribution in combat.įeat – Moderately Armored. Our Spellcasting is based on Charisma, so we want to start with 16 there. Race: Human (Variant)Ībility Score Increases – +1 Con, +1 Cha. This build, part of our Basic Build Series, uses the College of Eloquence subclass to enhance the things Bards already do best, making it one of the best choices for a player who wants to build a no holds barred Bard that Bards hard. On top of being great spellcasters, Bards also get an excellent support ability in Bardic Inspiration, as well as strong skills. The Bard is one of the most powerful and versatile classes in the game due to its excellent spell list (especially at spell levels 3 and up), access to Ritual Casting, and the ability to fill gaps by picking spells from other classes’ lists with their Magical Secrets feature.
